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Curriculum Intent

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing is an umbrella term to encompass three different strands that we offer to learners of our subject: Computer Science, Digital Media & Digital Literacy. 

  • Computer science is the scientific and practical study of computation: what can be computed, how to compute it, and how computation may be applied to the solution of problems.
  • Digital Media is the creative and hands-on approach to researching, planning and developing media products to communicate in the digital world.
  • Digital Literacy is the discrete ability to effectively, responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital technologies.

By the end of Key Stage 3 a Great School’s Trust Computer Scientist / iMedia Student will have developed the skills to:

  • Be aware of the opportunities and limitations of living in a digital world
  • Understand the core principles of information and computation, how digital systems work and how to put this knowledge to use through programming or product creation.
  • Be equipped to use technology to create programs, systems and a range of content.
  • Become digitally literate – able to use computers to express themselves and develop their ideas at a level suitable in order to become active participants in a digital world.

By the end of Key Stage 4 a Great School’s Trust Computer Scientist / Creative iMedia Student will have explored, in greater depth, the core skills pertaining to their desired discipline, with the ‘Big Idea’ in mind i.e. how their current studies relates to their next steps and how to bridge that gap successfully.

Subject Documents Date  
Y7 Computing LTP 2022 23 Y7 14th Feb 2023 Download
Y8 Computing LTP 2022 23 Y8 14th Feb 2023 Download